Loyc.Essentials contains the following categories of stuff:
- Collection stuff: interfaces, adapters, helper classes, base classes, extension methods, and implementations for simple "core" collections.
- Geometry: simple generic geometric interfaces and classes: e.g. IPoint<T>, IPoint3<T>, Vector<T>, Vector3<T>, IRectangle<T>, LineSegment<T>, BoundingBox<T>
- Math: generic math interfaces that allow arithmetic to be performed in generic code, based on math interfaces originally designed by Rüdiger Klaehn. Also includes fixed-point types, 128-bit integer math, and handy extra math functions in MathEx.
- Other utilities: message sinks (IMessageSink), object tags (ITags, HashTags), ICloneable<T>, interface adapter generation, Localization (Localize class), Symbol, threading stuff, a miniture clone of NUnit (MiniTest, RunTests), a pluggable internationalization mechanism (Localize class), EzStopwatch, WeakReference<T>, extra general-purpose exception types derived from InvalidOperationException (e.g. InvalidStateException, ReadOnlyException) and miscellaneous low-level functionality including more extension methods.
- Compatibility: a very small amount of .NET 4.5 stuff, backported to .NET 4.0 (I'm thinking about using a separate DLL for this, maybe using Theraot's libraries)
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